I'm currently a senior at my university and am looking to graduate this upcoming summer. I've been trying to add more depth to my resume, and one of my biggest sources of experience has actually been a personal involvement in the private server gaming community.
I started picking up code and projects in the private server gaming community for the past 6-7 years and a lot I learned came from an amalgamation of other developers there and just personal projects.
However, the issue is a lot of my derived experience from there stems from the fact that the source code is pulled from times where code was leaked, client code was leaked, etc.
Even now, I'm developing under a team that runs a private server that peaked over 300 concurrent users and there were a lot of issues that we had to address regarding concurrency and scalability/performance. It was really fun retrospectively and extremely informing-building off the source code we received and creating entirely new projects, games, additions to the game.
And thus this creates a huge platform from where I built and applied a lot of the skills I learned in college in a real-world application.
I'm afraid, however, that I can't really mention this on a resume, especially if I'm applying to some sort of game company.
"Oh, 300 concurrent players? What game is this?"
I can already see the complications arising (especially regarding the legality of the project). Is there any way I can word this or play about it in a way where I can use this to bolster my resume, since it's been a very big part of my life.