Our dept is in a predicament, where we're being dictated the use of an obscure third party port of a game engine for all future development efforts by a self proclaimed "technologically illiterate political sciences major". No-one in any of our circles has any experience with this engine, and we lack staff who know the language used by the engine (albeit it can be learnt), To make matters more difficult we've got a non existent training budget for gaining the required experience.
I usually speak rather plainly and as such am in need of advice for how to steer this situation in a direction that doesn't feel like we're being setup to fail. We as a dept have made our recommendations on engine's and languages several times over the years based on our capabilities and experience, yet those recommendations fall on deaf ears.
What would be the best and preferred way to handle this problem?
It's important to note that we have no contractual requirements other than someone internal to the company spent more $100K on this software at a trade show last year. Additionally we're getting requests to convert existing subcontractor products to this obscure engine despite the subcontractor content operating flawlessly.(so-far)