Engineer in computer science specialized in 2D/3D visualization in Java, graphical programming, mesh optimization for games.
Responsible for engine support of the JogAmp community, main developer of JogAmp's Ardor3D Continuation, main maintainer of the JOGL backends for JMonkeyEngine (2 & 3) and LibGDX. Early initial "porter" of Java3D 1.6.0 (from JOGL 1.1.1 to JOGL 2). Maintainer of the (abandoned?) JOGL backend for Xith3D.