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Nov 30, 2015 at 21:03 comment added paparazzo @HLGEM What part of "If (productive) user A says feature X is way more important than those two clicks" is not listening to the user?
Nov 30, 2015 at 20:56 comment added HLGEM I didn't say that fewer clicks is always better, I said you need to listen to the user about what works for them. There is too much in this industry of people designing for the convenience of the dev and not the user who is stuck with the awkward interface all day long.
Nov 30, 2015 at 20:55 comment added paparazzo @HLGEM Clearly don't care? There is not purpose to this. Go fix that click and defer feature X.
Nov 30, 2015 at 20:52 comment added HLGEM It is dev centric because you clearly don't care about what the user wants.
Nov 30, 2015 at 20:51 comment added paparazzo @HLGEM If I want only one lunch and my simple palette can only handle one lunch then yes save me that click a day when I order lunch. If I have a higher end palette and it take me 4 clicks to order off a menu then that is better system in my opinion. Fewer click is not always better.
Nov 30, 2015 at 20:48 comment added paparazzo @HLGEM Developer centric? Dev experience? What part of user A outproduces user B by 2:1 is not clear? If user A says feature X is way more important than those two clicks that make sense to user A then feature X is a higher priority and those two clicks may never make the list. If the two clicks make the same back end call that takes more than an couple seconds then not change. If one click causes a data model change that slows things down or limits features that is a bad thing.
Nov 30, 2015 at 20:33 comment added HLGEM Two clicks can be a big deal for people who actually use the system all day long. Stop being developer centric. People who only care about the dev experience write bad software.
Nov 30, 2015 at 17:29 history edited paparazzo CC BY-SA 3.0
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Nov 30, 2015 at 15:10 history edited paparazzo CC BY-SA 3.0
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Nov 30, 2015 at 15:01 history answered paparazzo CC BY-SA 3.0